ServerProperties class
Constructors
- ServerProperties({bool allow_flight: false, bool allow_nether: true, bool broadcast_console_to_ops: true, SERVER_DIFFICULTY difficulty: SERVER_DIFFICULTY.EASY, bool enable_command_block: false, bool enable_query: false, bool enable_rcon: false, bool enforce_whitelist: false, bool force_gamemode: false, int function_permission_level: 2, SERVER_GAMEMODE gamemode: SERVER_GAMEMODE.SURVIVAL, bool generate_structures: true, String generator_settings: "", bool hardcore: false, String level_name: "world", String level_seed: "", LEVEL_TYPE level_type: LEVEL_TYPE.DEFAULT, int max_build_height: 256, int max_players: 20, int max_tick_time: 60000, int max_world_size: 29999984, String motd: "A Minecraft Server", int network_compression_threshold: 256, bool online_mode: true, int op_permission_level: 4, int player_idle_timeout: 0, bool prevent_proxy_connections: false, bool pvp: true, String resource_pack: "", String resource_pack_sha1: "", String server_ip: "", int server_port: 25565, bool snooper_enabled: true, bool spawn_animals: true, bool spawn_monsters: true, bool spawn_npcs: true, int spawn_protection: 16, int view_distance: 10, bool white_list: false, PropertiesTemplate template: null, @required String file })
- ServerProperties.loadFile(String file)
-
ServerProperties.loadMap(Map<
String, dynamic> properties, String file) - ServerProperties.loadProperties(Properties properties, String file)
Properties
- allow_flight ↔ bool
-
read / write
- allow_nether ↔ bool
-
read / write
- broadcast_console_to_ops ↔ bool
-
read / write
- difficulty ↔ SERVER_DIFFICULTY
-
read / write
- enable_command_block ↔ bool
-
read / write
- enable_query ↔ bool
-
read / write
- enable_rcon ↔ bool
-
read / write
- enforce_whitelist ↔ bool
-
read / write
- file ↔ String
-
read / write
- force_gamemode ↔ bool
-
read / write
- function_permission_level ↔ int
-
read / write
- gamemode ↔ SERVER_GAMEMODE
-
read / write
- generate_structures ↔ bool
-
read / write
- generator_settings ↔ String
-
read / write
- hardcore ↔ bool
-
read / write
- level_name ↔ String
-
read / write
- level_seed ↔ String
-
read / write
- level_type ↔ LEVEL_TYPE
-
read / write
- max_build_height ↔ int
-
read / write
- max_players ↔ int
-
read / write
- max_tick_time ↔ int
-
read / write
- max_world_size ↔ int
-
read / write
- motd ↔ String
-
read / write
- network_compression_threshold ↔ int
-
read / write
- online_mode ↔ bool
-
read / write
- op_permission_level ↔ int
-
read / write
- player_idle_timeout ↔ int
-
read / write
- prevent_proxy_connections ↔ bool
-
read / write
- pvp ↔ bool
-
read / write
- resource_pack ↔ String
-
read / write
- resource_pack_sha1 ↔ String
-
read / write
- server_ip ↔ String
-
read / write
- server_port ↔ int
-
read / write
- snooper_enabled ↔ bool
-
read / write
- spawn_animals ↔ bool
-
read / write
- spawn_monsters ↔ bool
-
read / write
- spawn_npcs ↔ bool
-
read / write
- spawn_protection ↔ int
-
read / write
- template ↔ PropertiesTemplate
-
read / write
- view_distance ↔ int
-
read / write
- white_list ↔ bool
-
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
save(
) → Future< File> -
saveSync(
) → void -
saveToFile(
String file) → Future< File> -
saveToFileSync(
String file) → void -
toMap(
) → Map< String, dynamic> -
toProperties(
) → Properties -
toString(
) → String -
Returns a string representation of this object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited